# Viridian Reveries

My studio does product design, app development, and strategy for clients, alongside original work.

**Outcome:** ComfyUI, local language models, and GPUs brought together to make the studio’s work.

- World: Creative infrastructure
- Role: Independent studio creator and local AI pipeline builder
- Status: Creative infrastructure
- Stack: ComfyUI, Local language models, GPU workflows, Creative pipeline design

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## The studio behind the work

My studio does product design, app development, and strategy for clients, alongside original work. I built its local AI pipeline around ComfyUI, local language models, and GPUs to support an ongoing practice in animation and creative software.

Building the pipeline and making the work inform one another. As a long-time ComfyUI user, I approach the infrastructure from the artist’s side: what helps me explore an idea, steer it, revise it, and finish it?

## A pipeline for your practice

This is something I can also build for other artists and teams: a local creative pipeline shaped around their tools, constraints, and ways of working. The starting point is the work someone wants to make, and the choices they want to keep in their hands.

[Talk with me about a local AI studio pipeline](/contact/).

## Selected clients

The studio’s client work includes [Hyon Gak Sunim](https://www.mirrorofzen.com/), the [Alan Watts Organization](https://alanwatts.org/), and [Bulleit](https://www.bulleit.com/).

## From infrastructure to interaction

[DreamLounge](/work/dream-lounge/) pairs animation, music, and story worlds in an interactive web experience. [Malt](/work/malt/) brings AI into the act of writing, one paragraph at a time. My [AI animation practice](/work/ai-animation/) explores the moving image itself.

Each keeps me close to a question I care about: how can a tool give an artist more expressive control?

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Canonical: https://michaelcarychao.com/work/viridian-reveries/ · All projects: https://michaelcarychao.com/llms.txt