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Games & physical products / Shipped product

Smart Swords

A connected sword and companion fantasy game.

My role

Co-creator; electronics, iOS, digital fabrication

The work

Kickstarter-funded. A run of 100 swords, co-created and produced with Tony Maligno.

Smart Swords / Interaction map

From a swing
to a story.

An object, its electronics, and a companion iOS game—designed as one interaction.

  1. Swing

    A physical action

    The player moves the sword. The object in their hand is part of the game interaction.

  2. Electronics

    Custom hardware

    Custom electronics and a PCB connect the physical object to its digital behavior. My work spanned the electronics and the companion software.

  3. Connection

    A connected toy

    The sword and companion iOS experience form one connected product, linking the object in your hand to the game on your phone.

  4. Game response

    A digital consequence

    The physical swing connects to progress in a fantasy game. Physical action becomes part of what happens on screen.

My contribution

Custom electronics & PCB iOS experience 3D printing & laser cutting

The interaction behind our Kickstarter-funded product. Co-created with Tony Maligno; 100 swords produced together.

A physical action, a digital consequence

With Tony Maligno, I co-created Smart Swords: a connected sword and companion fantasy game. The interaction linked a physical swing to progress in the game.

Across hardware and software

I designed custom electronics and a PCB, developed the companion iOS experience, and worked with 3D printing and laser cutting. The work connected the object in someone's hand to what happened on screen.

From prototype to a production run

The project was funded on Kickstarter, and Tony and I produced a run of 100 swords together. Smart Swords brought electronics, software, materials, and fabrication into the same product.

This is a historical product from our shared practice.