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Michael Carychao / Artist-Engineer

Building ways into
imaginary worlds.

I design and build creative tools, playful systems, and worlds people can enter.

Berkeley, California

Tools for creators.
Worlds for players.
Stories in motion.

01 / Creative tools & pipelines

Give imagination
an interface.

Malt’s writing interface showing a notes list and a draft with an inline prose continuation.

02 / Open source

Malt

Co-write fiction with AI, a paragraph at a time.

An open-source, cross-platform tool that alternates your prose with generated passages.

Creator, designer, developer

Explore the work

03 / Creative infrastructure

Viridian Reveries

A local AI studio pipeline, built for an independent creative practice.

ComfyUI, local language models, and GPUs brought together to make the studio’s work.

Independent studio creator and local AI pipeline builder

Explore the work

02 / Games & physical play

Beyond the edge
of the screen.

04 / Current collaboration

Two Seater

Shared play across phones, without an internet connection.

Minigames revised with player feedback through TestFlight.

Game design and development collaborator

With Nash Weber

Explore the work

05 / Historical product

Smart Swords

A connected sword and companion fantasy game.

Kickstarter-funded. A run of 100 swords, co-created and produced with Tony Maligno.

Co-creator; electronics, iOS, digital fabrication

With Tony Maligno

Explore the work

03 / AI Animation

A geological cross section
of creative AI.

Hundreds of experiments.
Since 2022.

Finished pieces, production experiments, and collaborations made as successive generations of image and animation tools became available.

I created the nature-world animation for a Karen X. Cheng collaboration with over one million combined views on her Instagram and TikTok.

I’ve also collaborated with The Handpan Man and am a member of the Runway Creative Partners Program.

About the animation practice →

A place to start

Ten ways into the archive. Choose a genre and follow a thread.

  1. AdvertisingBzzt
  2. FantasyCamelot
  3. Science fictionVator Racer
  4. Nature worldsForest Walker
  5. SurrealismElevator Doors of Perception
  6. Music videoAnd You’ll Love Again
  7. RemixSoundlash
  8. Animation studiesTraditional animation → video-to-video
  9. Pop cultureAren’t you a little short for a stormtrooper?
  10. Future livingSpace Glamper 2125

04 / Studio collaborations

Make. Listen. Refine.

Game-design prototyping

Gallium Studios

With Will Wright’s team: a generative-AI game prototype with Netflix, early Proxi prototypes, and user feedback incorporated into successive builds.

The collaboration →

Independent studio / Selected clients

Viridian Reveries

My independent studio, supported by a local AI pipeline I built with ComfyUI, local language models, and GPUs. I can build that kind of creative infrastructure for other artists and teams, too.

Inside the studio →

Also: Shinobi + Frontier systems work

About / purpose

More expressive control.
More room to imagine.

I’m an artist-engineer with a B.S. in Computer Engineering from San Francisco State University, plus college study in film and comics at Hampshire College and physics coursework at the University of Chicago. I want to help make ambitious creative work possible through useful interactions, working prototypes, and carefully refined products.

An invitation / Berkeley & the Bay Area

Spend a day
with your idea.

Bring the question you can’t stop thinking about. We’ll take it into coffee shops, out into nature, and through the office, studio, and lab. Conversation, experiments, prototypes—and a magazine of actionable ideas by the next day.

Explore the day & apply →