Creative infrastructure / Creative infrastructure
Viridian Reveries
My studio does product design, app development, and strategy for clients, alongside original work.
My role
Independent studio creator and local AI pipeline builder
The work
ComfyUI, local language models, and GPUs brought together to make the studio’s work.
The studio behind the work
My studio does product design, app development, and strategy for clients, alongside original work. I built its local AI pipeline around ComfyUI, local language models, and GPUs to support an ongoing practice in animation and creative software.
Building the pipeline and making the work inform one another. As a long-time ComfyUI user, I approach the infrastructure from the artist’s side: what helps me explore an idea, steer it, revise it, and finish it?
A pipeline for your practice
This is something I can also build for other artists and teams: a local creative pipeline shaped around their tools, constraints, and ways of working. The starting point is the work someone wants to make, and the choices they want to keep in their hands.
Talk with me about a local AI studio pipeline.
Selected clients
The studio’s client work includes Hyon Gak Sunim, the Alan Watts Organization, and Bulleit.
From infrastructure to interaction
DreamLounge pairs animation, music, and story worlds in an interactive web experience. Malt brings AI into the act of writing, one paragraph at a time. My AI animation practice explores the moving image itself.
Each keeps me close to a question I care about: how can a tool give an artist more expressive control?