Games & physical products / Current collaboration
Two Seater
Shared play across phones, without an internet connection.
My role
Game design and development collaborator
The work
Minigames revised with player feedback through TestFlight.
Play across screens
I develop minigames for Two Seater, a collaboration exploring shared play across phones without internet access.
Build, play, revise
Player responses through TestFlight inform revisions to the games. My work connects game development with that continuing feedback loop.
Make the experience legible
I also create promotional films that demonstrate real cross-screen gameplay. Showing how the game works is another part of designing the experience: the relationship between the phones needs to make sense to someone seeing it for the first time.